Author: DigiBen
Building off the previous two octree tutorials, this tutorial adds the loading of a level (.3ds file) and adds a more efficient and practical manner for partitioning geometry with vertex arrays and display lists.
Functions Used: glEnable(), glClearColor(), glColor3ub(), glBegin(), glEnd(), glNormal3f(), glVertex3f(), GetKeyState(), fopen(), fread(), fclose(), glVertexPointer(), glEnableClientState(), glTexCoordPointer(), glGenLists(), glDeleteLists(), glNormalPointer(), glDrawElements(), glNewList(), glCallList()
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