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Vertex Lighting   

Author:  DigiBen

Here we brighten up your OpenGL applications with a little light.  The basic principles of applying light to an object are covered.

Functions Used:  glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glNormal3f(), glLightfv(), glBegin(), glEnd()


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 C
 C++
 Win32
 Direct3D
 OpenGL
 C#
 Java
 Free Tutorials