previous |  up  | next
 

Texture Matrix   

Author:  TheTutor

Demonstrates how to manipulate the OpenGL texture matrix so that you can easily translate, rotate and scale a texture's UVs.

Functions Used:  glMatrixMode(), glLoadIdentity(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd(), glTranslate(), glRotate(), glScale() CreateCompatibleDC(), CreateDIBSection(), DeleteDC(), DeleteObject(),  fopen(), fclose(), fread(), fseek()


purchase full version
Access EXE

 
 
 

 

 

 


 C
 C++
 Win32
 Direct3D
 OpenGL
 C#
 Java
 Free Tutorials