Author: TheTutor
Because of texture mapping, we can feast our eyes on some astounding visuals in today's games. Texture mapping can quickly become a deep topic with many variants such as bump mapping, light mapping, normal mapping, and the list goes on. This tutorial is a simple introduction to texture mapping in a D3D application.
Functions/Methods Used: D3DXCreateTextureFromFile()
IDirect3DDevice9:: SetRenderState(), SetTexture(), DrawIndexedPrimitiveUP()