Author: DigiBen
A 3D object isn’t complete without a texture map on it. This tutorial shows you how to apply texture maps to your objects. Specifically, we apply a texture to a single quad.
Functions Used: glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd()
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