Author: DigiBen
Now that we know how to apply a texture to a terrain, this tutorial shows you how to tile a second texture on top of the first one to give the appearance of more detail. This is called detail texturing, which can add a great deal of realism to a scene. Multitexturing is used to achieve this neat effect.
Functions Used: glBegin(), glEnd(), glVertex3i(), fopen(), fread(), fclose(), glBindTexture(), glMultiTexCoord2fARB(), glTexEnvi(), gluBuild2DMipmaps(), glMatrixMode(), glActiveTextureARB(), glScalef(), glLoadIdentity()
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