Package | away3d.animators.states |
Class | public class ParticleSegmentedColorState |
Inheritance | ParticleSegmentedColorState ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
endColor : ColorTransform
Defines the end color transform of the state, when in global mode. | ParticleSegmentedColorState | ||
![]() | needUpdateTime : Boolean [read-only] | ParticleStateBase | |
numSegmentPoint : int [read-only]
Defines the number of segments. | ParticleSegmentedColorState | ||
![]() | positionDelta : Vector3D [read-only]
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
| AnimationStateBase | |
segmentPoints : Vector.<ColorSegmentPoint>
Defines the key points of color
| ParticleSegmentedColorState | ||
startColor : ColorTransform
Defines the start color transform of the state, when in global mode. | ParticleSegmentedColorState | ||
usesMultiplier : Boolean [read-only] | ParticleSegmentedColorState | ||
usesOffset : Boolean [read-only] | ParticleSegmentedColorState |
Method | Defined By | ||
---|---|---|---|
ParticleSegmentedColorState(animator:ParticleAnimator, particleSegmentedColorNode:ParticleSegmentedColorNode) | ParticleSegmentedColorState | ||
![]() | offset(startTime:int):void
Resets the start time of the node to a new value. | AnimationStateBase | |
![]() | phase(value:Number):void
Sets the animation phase of the node. | AnimationStateBase | |
setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, animationSubGeometry:AnimationSubGeometry, animationRegisterCache:AnimationRegisterCache, camera:Camera3D):void [override] | ParticleSegmentedColorState | ||
![]() | update(time:int):void
Updates the configuration of the node to its current state. | AnimationStateBase |
endColor | property |
endColor:ColorTransform
Defines the end color transform of the state, when in global mode.
public function get endColor():ColorTransform
public function set endColor(value:ColorTransform):void
numSegmentPoint | property |
numSegmentPoint:int
[read-only] Defines the number of segments.
public function get numSegmentPoint():int
segmentPoints | property |
segmentPoints:Vector.<ColorSegmentPoint>
Defines the key points of color
public function get segmentPoints():Vector.<ColorSegmentPoint>
public function set segmentPoints(value:Vector.<ColorSegmentPoint>):void
startColor | property |
startColor:ColorTransform
Defines the start color transform of the state, when in global mode.
public function get startColor():ColorTransform
public function set startColor(value:ColorTransform):void
usesMultiplier | property |
usesMultiplier:Boolean
[read-only] public function get usesMultiplier():Boolean
usesOffset | property |
usesOffset:Boolean
[read-only] public function get usesOffset():Boolean
ParticleSegmentedColorState | () | Constructor |
public function ParticleSegmentedColorState(animator:ParticleAnimator, particleSegmentedColorNode:ParticleSegmentedColorNode)
animator:ParticleAnimator | |
particleSegmentedColorNode:ParticleSegmentedColorNode |
setRenderState | () | method |
override public function setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, animationSubGeometry:AnimationSubGeometry, animationRegisterCache:AnimationRegisterCache, camera:Camera3D):void
Parameters
stage3DProxy:Stage3DProxy | |
renderable:IRenderable | |
animationSubGeometry:AnimationSubGeometry | |
animationRegisterCache:AnimationRegisterCache | |
camera:Camera3D |