Packageaway3d.materials.methods
Classpublic class SimpleShadowMapMethodBase
InheritanceSimpleShadowMapMethodBase Inheritance ShadowMapMethodBase Inheritance ShadingMethodBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher
Subclasses DitheredShadowMapMethod, FilteredShadowMapMethod, HardShadowMapMethod, NearShadowMapMethod, SoftShadowMapMethod, TripleFilteredShadowMapMethod



Public Properties
 PropertyDefined By
 Inheritedalpha : Number
ShadowMapMethodBase
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
ShadowMapMethodBase
 InheritedcastingLight : LightBase
[read-only]
ShadowMapMethodBase
 Inheritedepsilon : Number
ShadowMapMethodBase
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_alpha : Number = 1
ShadowMapMethodBase
 Inherited_castingLight : LightBase
ShadowMapMethodBase
  _depthMapCoordReg : ShaderRegisterElement
SimpleShadowMapMethodBase
 Inherited_epsilon : Number = .002
ShadowMapMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_shadowMapper : ShadowMapperBase
ShadowMapMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
  _usePoint : Boolean
SimpleShadowMapMethodBase
Public Methods
 MethodDefined By
  
SimpleShadowMapMethodBase
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
  
SimpleShadowMapMethodBase
  
SimpleShadowMapMethodBase
  
SimpleShadowMapMethodBase
  
SimpleShadowMapMethodBase
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
_depthMapCoordRegproperty
protected var _depthMapCoordReg:ShaderRegisterElement

_usePointproperty 
protected var _usePoint:Boolean

depthMapCoordRegproperty 
depthMapCoordReg:ShaderRegisterElement

Wrappers that override the vertex shader need to set this explicitly


Implementation
    arcane function get depthMapCoordReg():ShaderRegisterElement
    arcane function set depthMapCoordReg(value:ShaderRegisterElement):void
Constructor Detail
SimpleShadowMapMethodBase()Constructor
public function SimpleShadowMapMethodBase(castingLight:LightBase)



Parameters
castingLight:LightBase
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

activateForCascade()method 
arcane function activateForCascade(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

cleanCompilationData()method 
override arcane function cleanCompilationData():void

getCascadeFragmentCode()method 
arcane function getCascadeFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, decodeRegister:ShaderRegisterElement, depthTexture:ShaderRegisterElement, depthProjection:ShaderRegisterElement, targetRegister:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
decodeRegister:ShaderRegisterElement
 
depthTexture:ShaderRegisterElement
 
depthProjection:ShaderRegisterElement
 
targetRegister:ShaderRegisterElement

Returns
String
getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
getPlanarFragmentCode()method 
protected function getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
getPlanarVertexCode()method 
protected function getPlanarVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache

Returns
String
getPointFragmentCode()method 
protected function getPointFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
getPointVertexCode()method 
protected function getPointVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache

Returns
String
getVertexCode()method 
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO

initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO

setRenderState()method 
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):void

Parameters

vo:MethodVO
 
renderable:IRenderable
 
stage3DProxy:Stage3DProxy
 
camera:Camera3D