Packageaway3d.materials.methods
Classpublic class CascadeShadowMapMethod
InheritanceCascadeShadowMapMethod Inheritance ShadowMapMethodBase Inheritance ShadingMethodBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
 Inheritedalpha : Number
ShadowMapMethodBase
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
ShadowMapMethodBase
  baseMethod : SimpleShadowMapMethodBase
CascadeShadowMapMethod
 InheritedcastingLight : LightBase
[read-only]
ShadowMapMethodBase
 Inheritedepsilon : Number
ShadowMapMethodBase
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_alpha : Number = 1
ShadowMapMethodBase
 Inherited_castingLight : LightBase
ShadowMapMethodBase
 Inherited_epsilon : Number = .002
ShadowMapMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_shadowMapper : ShadowMapperBase
ShadowMapMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
Creates a new CascadeShadowMapMethod object.
CascadeShadowMapMethod
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
baseMethodproperty
baseMethod:SimpleShadowMapMethodBase


Implementation
    public function get baseMethod():SimpleShadowMapMethodBase
    public function set baseMethod(value:SimpleShadowMapMethodBase):void
sharedRegistersproperty 
sharedRegisters:ShaderRegisterData[override]


Implementation
    arcane function get sharedRegisters():ShaderRegisterData
    arcane function set sharedRegisters(value:ShaderRegisterData):void
Constructor Detail
CascadeShadowMapMethod()Constructor
public function CascadeShadowMapMethod(shadowMethodBase:SimpleShadowMapMethodBase)

Creates a new CascadeShadowMapMethod object.

Parameters
shadowMethodBase:SimpleShadowMapMethodBase
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

cleanCompilationData()method 
override arcane function cleanCompilationData():void

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
getVertexCode()method 
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO

initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO

setRenderState()method 
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):void

Parameters

vo:MethodVO
 
renderable:IRenderable
 
stage3DProxy:Stage3DProxy
 
camera:Camera3D